Monday, September 17, 2012

My Tyranids Take Third at the Midwest Massacre GT

 

Nidzilla represent! My big bugs were able to lead me into a third place finish at the six round Midwest Massacre in Missouri last weekend. The first year GT had slightly disappointing attendance with only 28 playing in the event. I was the only Tyranid player, but there was a good mix of armies with only Sisters and Dark Angels being absent (even Black Templars made a strong appearance). First place was a Daemon list with 45 flamers (who I lost to in round two) and second was a foot Grey Knight list. My other opponents played Nurgle Chaos Space Marines, Mech Imperial Guard with Space Wolf allies (Tomb King from Dakka), Hybrid Blood Angels with Grey Knight allies, Henchmen Grey Knights with Space Wolf Allies, and four flier Necrons.

I will be doing full coverage and battle reports as life allows. First I have to finish covering the Golden Throne!

Thursday, September 13, 2012

Pyrovores at a GT? My Midwest Massacre List



I clearly should not ever say what I will post when, as my life of being a college senior who is both triple majoring and working full time is not conducive to being able to set a firm writing schedule. But you don’t care about my lovely life; you want to know why anyone in their right mind would bring pyrovores to a GT.

The answer is simple. Pyrovores fill several holes in my current list.

Oh, that isn’t a good enough answer? Lets look at what 45 points gets you. S4 and T4 is a bit low for that cost, but 2W and a 4+ isn’t bad. The key here is that each pyrovore is a walking heavy flamer, plus its close combat attacks ignore armor (thought at I1 and 1A you don’t want to be fighting man to man. My concept is that my list is prepared to engage targets and finish them, against hordes my big expensive beasts get stuck in. Dropping 3 pyrovores in a mycetic spore will do a huge number to anything not in power armor. Using them in this way also gives me two units for line breaker and lets me put   accurate pressure deep behind enemy lines.

Monday, September 10, 2012

The Biggest Changes in this Weekend's FAQ Update



Today I am going to go over some of the big things covered in Friday’s FAQ update as well as a very quick rundown of my performance in four RTT’s over the last month. The rest of this week I will be posting my list and strategy for the Midwest Massacre GT this weekend as well as the final three rounds of the Golden Throne GT (always best to finish writing about one big event before running off to another).

An update on my pre-ordered copy of the Limited Edition Dark Vengeance box; as of this posting it still is not here. I called GW customer service and was treated as though the idea that a preorder would arriving the day (or week for that matter) a product is released was an obscene request. In fact they informed that if I wished to buy something the day it came out I should just go buy it from my local GW store. Considering there are literally zero Games Workshop stores in the state of Minnesota that is super fantastic advice. I personally will be taking the small portion of my business that was with GW’s website and moving it fully into local stores.
 
In the FAQ department I must say that I found GW to be spot on. Many of the questions people had were answered and there seemed to be very few outlandish questions and answers listed. Here is the FAQ items that I found most important to the game…

First and foremost is that paladins, nobz, and wolf guard are no longer characters. This means no more ridiculous levels of precision strikes, as well as limiting look out sir games deathstar armies were playing. It is worth noting that nobz and wolf guard are characters if they are leading a unit.

Page 16 – Shooting Phase, Look Out, Sir
Change the second sentence of the second bullet point to:
“Determine which model in the unit is closest to the character, and resolve the Wound against that model instead.”

This is huge. Now when a character leads a multi-wound unit they can not hand out wounds until everyone has one, the nearest model will take them until they die.

Page 49 – Flying Monstrous Creatures, Grounded Tests.
Change the second sentence of the third paragraph to read “A Grounded Flying Monstrous Creature is treated as if it is in Glide mode with immediate effect, and can therefore be targeted normally and charged in the following Assault phase. Furthermore, the model automatically loses the Jink special rule (if it had it), but can otherwise revert to Swoop mode again in its next turn.”

We can say so long to the monstrous creature bouncy ball argument. Though in some senses this ruling weakens flying monsters, it does make logical sense and should help against things like the Daemon Circus.

Page 71 – Vehicles, Difficult and Dangerous Terrain.
Change the final sentence to “A vehicle that fails a Dangerous Terrain test immediately suffers an Immobilised result from the Vehicle Damage table, including losing one Hull Point”.

While mech is not dead, this is another nail in the coffin. I expect to see more dozer blades in the future.

Page 83 – Skimmers, Special Rules.
Change this sentence to “Skimmers that are not also Heavy Vehicles have the Jink special rule”.

Do not let your opponent jink with their monolith. And to think, I had dual monolith Necron army all ready to post up next week.

Q: Can the BS1 of a Snap Shot ever be modified by special rules that modify the BS of a model’s Shooting attack (such as Tau markerlights, Space Marine Signums or Sergeant Telion’s Voice of Experience)? (p13)
A: No.

Q: How do maelstroms, novas and beams – or indeed any weapon that doesn’t need to roll To Hit or hits automatically – interact with Zooming Flyers and Gliding Flying Monstrous Creatures? (p13)
A: Only Snap Shots can hit Zooming Flyers and Gliding Flying Monstrous Creatures. Therefore, any attacks that use blast markers, templates, create a line of/area of effect or
otherwise don’t roll to hit cannot target them. This includes weapons such as the Necron Doom Scythe’s death ray or the Deathstrike missile of the Imperial Guard, and psychic
powers that follow the rule for maelstroms, beams, and novas.

Q: If a Psyker uses a beam power on an Infantry unit in front of him and the beam proceeds to pass over the base of a Zooming Flyer or Swooping Flying Monstrous Creature, is it also hit by the attack? (p69)
A: No.

One of the things these FAQ’s did was stop people from being able to make silly arguments about how to not be effected by snapshots. Two examples of that are on display here.

Q: Can psychic shooting attacks be fired as Snap Shots (assuming that the Psyker has enough Warp Charge available and requires a roll to hit)? (p13)
A: Yes, but only in your own Shooting phase. This means that psychic shooting attacks cannot be made when firing Overwatch.

It seems like this was coming up at every event I played in. It is good to see it resolved.

Q: Do models that ignore difficult terrain when moving or charging still fight at Initiative step 1 if they charge through difficult terrain?
(p22)
A: Yes.

This clarifies how Necron wraiths interact with terrain. Ignoring the effects of terrain now clearly does not include striking at initiative.

Q: In a multiple barrage, do you determine all of the hits and all of the Wounds separately for each blast, or do you resolve all of blasts in one go? (p34)
A: Work out the total number of models hit by the multiple barrage, then proceed to allocate Wounds and remove casualties all in one go.

This is less of me posting a big change and more of me being confused. The barrage rules state wounds are allocated from under the hole of the blast marker. If there are multiple holes then how can I do both this and remove casualties in one go?

Q: Can the Feel No Pain special rule be used to resist a Wound suffered from the Perils of the Warp? (p35)
A: Yes.

The next question then is how this interacts with a psychic power which gives you FNP. For example, if I roll double ‘1’ when casting catalyst, can I use the FNP I receive from passing the psychic test on the wound from the test? I posted this on a local groups forum and received solid answers from both sides of the argument.

Q: If a model has the Eternal Warrior and Feel No Pain special rules, can it still make Feel No Pain rolls against Wounds that inflict Instant Death (Eternal Warrior states that the model is immune to the effects of Instant Death, after all)? (p35)
A: No.

This is a great example of GW being astute about what people were interested in finding out how to play their armies.

Q: When a model makes a Vector Strike or Hammer of Wrath, do these attacks benefit from any special rules (such as Furious Charge, Poisoned or Rending), or any weapons or other wargear it is equipped with? (p37/43)
A: No.

This makes unholy might a much less attractive upgrade for Daemon Princes.

Q: Flyers are entitled to choose whether or not to use the Skyfire special rule at the start of each Shooting phase. Can Swooping Flying Monstrous Creatures also do this? (p49)
A: Yes.

Yes. Yes. YES! The night before the FAQ’s were released I played against a four flyer Necron list. Oh, how that game would be different now. Each Tyrant would average downing an AV11 flyer each turn by itself with their shooting.

Q: Can a vehicle Tank Shock a Swooping Flying Monstrous Creature? (p49)
A: No. If a Swooping Flying Monstrous Creature would end up underneath the Tank Shocking vehicle when it reaches its final position, move it by shortest distance so that it is 1" away from the vehicle.

I do disagree with part of this call. While it makes sense that a swooping monster can’t be tank shocked, it is bad that you can essentially push FMC’s by tank shocking them. Because these models reply on their movement, a tank shock can be a powerful took against flyer lists.

Q: Does a Flying Monstrous Creature that arrives via Deep Strike count as arriving in Swoop mode? (p49)
A: Yes.

Notice here that there is no choice, the model must be swooping.

Q: If passengers disembark from a Transport that has suffered a Shaken or Stunned result, do they still suffer these effects in their next Shooting phase? (p80)
A: Yes.

This is self explanatory and continues the trend of negative changes in regard to transport vehicle mechanics.

Q: Can a character on a Chariot that is also a Skimmer make a Sweep Attack against a Zooming Flyer? (p82)
A: No.

This is a good start, but I would like this same restriction to be put on sweeping flying monstrous creatures.

Q: To score a Victory Point for achieving the Linebreaker Secondary Objective, you must have at least one model from one or more scoring or denial units within the enemy’s deployment zone. Does such a model have to be completely within the enemy’s deployment zone, or do they still count if they are only partially within? (p122)
A: The base of the model in question must be wholly within the enemy’s deployment zone.

This will require an intentional change to how I at least get line breaker. In many games I simply place part of an MC base in their zone for the point. This is not as much of an issue for infantry armies.

Q: Do units that are transported in a vehicle that MUST start in reserve count towards the number of units that can be placed in Reserves? For example, must I count the units in a Drop Pod or Valkyrie towards the 50% of units I can place in Reserves? (p124)
A: No.

There is some discussion over whether this includes all transports that must be put in reserve, such as storm ravens, or if it is just dedicated transports. I feel based on this working it is clear that it is all transports.



Lots of words and few images in this post…but fear not! You can look for tons of pictures this afternoon when I give a brief report of the four events I have played in since the Golden Throne GT.

What codex specific FAQ updates do you feel are the most game shifting?

Friday, September 7, 2012

Chaos Daemon/Chaos Space Marine List: Can't Beat Em? Join Em!

Note - I have not read today's FAQ release. Thus there could be errors in this article.


On Monday I posted a video of my Nidzilla army getting trashed by a Chaos Daemon flying circus. Yesterday I talked about how I would take down Daemon lists in the future. Today I practice the old phrase, “If you can’t beat them, join them!”

There is a little more than that though. A) In 5th I played full reserve Tyranids, so I have an affinity for deep strike armies that get in your opponent’s face. B) I love converting. With my DE, all of my wracks were built from random bits I got online (Empire, Skaven, Ork, High Elves, Warriors of Chaos, etc), not to mention my tervigons which frequently draw the question of whether they are a new forgeworld unit. Converting is something I truly enjoy. I believe Daemons have more conversion potential than any other army made by GW. For this reason I firmly believe one day I will have a fully converted daemon army.

Those facts said, Daemons are also really powerful right now. Both 6th edition and the White Dwarf update gave the Chaos Daemons a huge boost. That naturally does provide some incentive to play around with the new possibilities. Jim who is known as Jy2 on Dakka came up with a strategy called Maximum Threat Overload with his Necrons. His theory, which won him the first GT of 6th edition, was that if you put enough fast threats on the table your opponent could not afford to take out your low quality/low volume troops due to the damage you could potentially deal if your other units where not dealt with. I wanted to try a list that does this more effectively than my bugs. Two caveats; A) I have never played chaos and could fully be off on everything I say, and B) the only Daemon lists I know is the Daemon/IG build used by Hulksmash and Jeff/Pat’s (11th Company) flying circus lists. Any semblance to other builds people are purporting is purely coincidence. Oh and C) there may be spam ahead ;).

Thursday, September 6, 2012

Beating the Chaos Daemon Flying Circus

On Monday I posted a video battle report in which my Nidzilla army was torn apart by a Daemon Flying Circus. Because of the growing popularity and success of lists that include many flying monstrous creatures, often including Fateweaver for rerollable saves, I though it would be helpful to both myself and the rest of the community to write some of my thoughts on how to take down this style list. If the NOVA last weekend was any indication, the performance of Nick and Pat’s Daemons near the top tables could greatly increase the amount of Daemon circus lists at the tournaments.

  1. Play the mission. Unless the mission is big guns never tire (and to a lesser extent the scouring), the flying circus is going to be low on scoring units, and unless allies are taken will be relatively fragile. This is a byproduct of all of their expensive monsters. With most missions requiring a player to have scoring models in some sort of key position, killing their troops is key to victory. This is common sense and has been said plenty by 6th edition theorists in general. When facing a durable list with very few troops though this is going to be crucial. Unless you have lots of fliers to counter their big Daemons I would assert this is your best chance of winning. If you can destroy their fragile troops while having even a single one of yours alive, then victory is more than possible.

  1. Flock together! Another popular statement by 40K pundits is that the movement phase is the most important part of the game. I agree fully. Seeing how Daemons use vector strikes and movement as part of their offense, counter movement of your own can easily foil their plans. The winning strategy? Keep all your models close together. Now this works better for smaller model count armies such as my Nidzilla, but because the FMC can not land on your models and can only turn 90 degrees at the start of each move you can easily only allow your opponent vector strikes every other turn if there are keeping their force together (to benefit from Fateweaver). In the video report I got hit every turn by his daemons because I spread out. Instead I should have placed both the objectives and my models very close to each other. The downside to this is that it makes breath of chaos more effective, so you need to judge this tradeoff before you move in this way (this is a place where multi-wound Tyranids are useful). Along with this, don’t extend too far forward. In the video report I pushed unnecessarily forward when I knew the Daemons would come toward me. Don’t be afraid the move back if it will prevent them from vectoring you a turn.

Wednesday, September 5, 2012

Missing Dark Vengeance Rant


So I ordered Dark Vengeance from Games Workshop as soon as I saw it had gone on pre-order. I knew I was paying a little more this way than if I bought it from another retailer, but since I was tied down at work Saturday I figured this way I would be able to have all of Sunday and Monday of the holiday weekend to play with my new toys. It didn't come Saturday.

Bummer I thought. I mean, GW sent me an email that said they had sent it Wednesday morning, plenty of time to move the goods from Tennessee to Minnesota, so this obviously was not their fault. Then on Tuesday I checked the mail and there was no wonderful package waiting for me. This is where I started feeling slighted. I paid 25% more to have the limited edition come from GW rather than elsewhere, and $8 more to have a limited edition in the first place so that I would have it a week earlier than the regular release. So I pop open my email and I check out the tracking information.

My package is currently in Illinois. That is some bad work on FedEx's part right? My precious game is only halfway to me after 6 days of transit. Then I noticed when GW gave FedEx my package...Friday night.

Monday, September 3, 2012

Video Battle Report - Tyranids vs. Daemons of Chaos (Flying Circus)

 
Last Thursday I played against one of the regulars in the Twin Cities, Frozen North Gaming club founder Jeff. In the past I had only faced Jeff’s Grey Knight Purifier lists, but over the summer he has been building up some Daemons of the flying circus variety;

Fateweaver
Lord of Change (Breath of Chaos/Chaos Icon)
5 Flamers
10 Pink Horrors
10 Pink Horrors
5 Screamers
Daemon Prince (Wings/Breath of Chaos/Bolt of Tzeentch/Mark of Tzeentch)
Daemon Prince (Wings/Breath of Chaos/Bolt of Tzeentch/Mark of Tzeentch)

I brought;

Hive Tyrant (Warlord/Wings/Twin-Linked Devourers x2)
Hive Tyrant (Wings/Twin-Linked Devourers x2)
Doom of Malan’tai (Spore Pod)
Tervigon (Onslaught/Catalyst/Cluster Spines/Toxin Sacs)
Tervigon (Catalyst/Cluster Spines)
11 Termagants
10 Termagants
2 Carnifex (Twin-Linked Devourers x2)
Trygon (Toxin Sacs)
Trygon (Toxin Sacs)
Aegis Defense Line (Communications Relay)

The mission is best 2/3 while playing the scouring (5 objectives at 3VP and fast attack is scoring and fast give 1KP/table quarters/kill points).

Check out the video after the jump!
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