A few Saturdays ago I played in a ‘silly’ RTT at Village Games in
Anoka, Minnesota. Why was the even silly? First, being Super Bowl Sunday, only
five of us showed up. Second, we found out a few days before the event each
round would only be an hour and a half despite the points limit being 1850.
Third, though we didn't know this ahead of time, the missions, while from the rulebook, were hilariously described, with us all laughing together as we tried figuring out what we needed to do. With this in mind those of us considering going made a “gentleman’s agreement”
to not only bring an army that could play five turns in that amount of time,
but also to not bring any daemons. It is worth noting that every game did go at
least five turns.
Everyone suspected that I would dust off the old Nidzilla to
fill the ‘low model count roll’, but I have been aching to have a reason to
bring out my unfinished blood angels, anchored by three land raiders. I spent a
while playing with the numbers since I have not used my Angels since the end of
5th edition, and made a silly list that looked like fun, and
hopefully could show that assault angels – of all varieties – could be
effective. I introduce…THE ANGELS OF DEATH!
Blood Angels
Mephiston
Chaplain (Meltabombs)
Sanguinary Priest
5 Terminators (5 TH+SS)
~Land Raider Redeemer (Multi-Melta)
5 Assault Marines
~ Land Raider Godhammer
10 Death Company
~Land Raider Redeemer (Multi-Melta)
Dark Angels
Librarian
5 Scouts (Camo Cloaks)
5 Tactical Marines
The essence of the list is three hard hitting assault units
in durable vehicles which are also offensively potent. Mephiston, who should be
improved by biomancy, deploys with the priest behind the empty Godhammer (as
the ASM are in reserve with the other troops). On my first turn they split up,
with Mephiston rocking the Godhammer, and the priest joining the terminators and
divination librarian in a redeemer. The chaplain naturally rides with the death
company. Lets break it down…Mephiston before biomancy will have 6 S6 AP3
attacks on the charge that have the force ability, the Terminators are S9 on
the charge and should be durable with a 2+/3++ and FNP, and the death company
who will have 55 WS5 S5 attacks on the charge that reroll all to hits and to
wound on the charge. The list hits hard, plus the land raiders, sporting either
two twin-linked lascannons or two S6 AP3 flamers with assault cannons, are
nothing to forget about. The natural weak spot is the scoring units, which are
only five marines strong in each. This hopefully can be mitigated by threat
vectors and reserves.
I really like the list which has no spam (minus one
dedicated transport) and lots of unique was of killing. But how did I do? Check
it out after the jump!