Monday, February 25, 2013

RTT Report: Blood Angels w/ Dark Angels Allies Take On 90 Minute Rounds!



A few Saturdays ago I played in a ‘silly’ RTT at Village Games in Anoka, Minnesota. Why was the even silly? First, being Super Bowl Sunday, only five of us showed up. Second, we found out a few days before the event each round would only be an hour and a half despite the points limit being 1850. Third, though we didn't know this ahead of time, the missions, while from the rulebook, were hilariously described, with us all laughing together as we tried figuring out what we needed to do. With this in mind those of us considering going made a “gentleman’s agreement” to not only bring an army that could play five turns in that amount of time, but also to not bring any daemons. It is worth noting that every game did go at least five turns.
Everyone suspected that I would dust off the old Nidzilla to fill the ‘low model count roll’, but I have been aching to have a reason to bring out my unfinished blood angels, anchored by three land raiders. I spent a while playing with the numbers since I have not used my Angels since the end of 5th edition, and made a silly list that looked like fun, and hopefully could show that assault angels – of all varieties – could be effective. I introduce…THE ANGELS OF DEATH!

Blood Angels
Mephiston
Chaplain (Meltabombs)
Sanguinary Priest
5 Terminators (5 TH+SS)
~Land Raider Redeemer (Multi-Melta)
5 Assault Marines
~ Land Raider Godhammer
10 Death Company
~Land Raider Redeemer (Multi-Melta)

Dark Angels
Librarian
5 Scouts (Camo Cloaks)
5 Tactical Marines

The essence of the list is three hard hitting assault units in durable vehicles which are also offensively potent. Mephiston, who should be improved by biomancy, deploys with the priest behind the empty Godhammer (as the ASM are in reserve with the other troops). On my first turn they split up, with Mephiston rocking the Godhammer, and the priest joining the terminators and divination librarian in a redeemer. The chaplain naturally rides with the death company. Lets break it down…Mephiston before biomancy will have 6 S6 AP3 attacks on the charge that have the force ability, the Terminators are S9 on the charge and should be durable with a 2+/3++ and FNP, and the death company who will have 55 WS5 S5 attacks on the charge that reroll all to hits and to wound on the charge. The list hits hard, plus the land raiders, sporting either two twin-linked lascannons or two S6 AP3 flamers with assault cannons, are nothing to forget about. The natural weak spot is the scoring units, which are only five marines strong in each. This hopefully can be mitigated by threat vectors and reserves.

I really like the list which has no spam (minus one dedicated transport) and lots of unique was of killing. But how did I do? Check it out after the jump!


Friday, February 22, 2013

Humorous Challenge & Serious Dark Eldar List

Vect: He will run train on your harpies.



A rivalry several days in the making...

I have been thinking a lot about what army I will be playing post Adepticon, knowing that I will most likely be getting burnt out of Chaos Space Marines. I posted an horde Ork and a mostly foot Dark Eldar list to a Minnesota community wargaming group and a skilled, yet admittedly cocky player, believed that my list was poor (which it might be). I wrote a response, but there was something about how he said it that made me want to throw down, so I issued a challenge...

...which was turned down.

I responded that only way I knew how...with an over the top video challenge...On 2/20/13 "American Dream" Turn 7 Wargaming laid down a challenge to a cocky youth who needed to be put in his place. After Twitch (known in some circles as Emo Joe) refused to put his money were his mouth is the "International Superstar" Turn 7 Wargaming had no choice but to make a video to capture his thoughts and let a small portion of his fan base speak their mind. It's a rivalry two days in the making!


More on the lists after the jump!


Wednesday, February 20, 2013

Hobby Progress (Heldrake, Daemons, and More) and Life Update

I'm not dead! It has been a few weeks, and I have not played many games, though I did play in a tournament with 90 minute rounds at 1850 points that will have a blog coming soonish. My life has been filled by my last semester in college and getting hired for a position post graduation. This is good news because I am excited for it and  know it is what I am meant to be doing, but bad because it is requiring a lot of time prior to prepare and train as well as meaning I will have to take a year of from wargaming. More on that position later, right now I am going to show you what I have been working on (for my chaos army...since I doubt you all care about econometric calculations).

I knew I needed to get this up when I read Goatboy's weekly post on BoLS this week, the guy said he was going to make a Storm Talon Heldrake. I can't let the Great Goat get credit for the idea, I needed photo evidence! In all actuality he will do a much better job than me, but here is my progress on it so far. I need to do more green stuffing, especially tentacles and other Slaaneshi things. The big issue here is the wings, as this is smaller than a real Heldrake. My take on it is that between the fact that it is a flyer and has a 5++ size doesn't really matter in regards to cover and in a pinch I will just rule in favor of my opponent for size, but a few people have mentioned I should find a way to extend the wings.

Wednesday, February 6, 2013

Tournament Pro Tips


As part of getting the local community excited for the Renegade Open GT my team asked me to write up a guide of tips for individuals who have never participated in a Warhammer tournament prior to ours. This document is a result of that request. A lot of these tips were already on the internet, so I am certainly standing on the shoulders of giants, but I believe that through my compiling and adding of my own tidbits that this document can be of use to both novice and veteran players alike. Please let me know anything you think I might be missing, and if you run a blog, feel free to run this on your website (all I ask is that you provide a link to the original here).

Why should you play in a tournament?

There are lots of reasons people play in Warhammer tournaments. Some people enjoy the social aspect, others like showing off their hobby skills and seeing the conversions and paint jobs of others, and of course some people enjoy the competitive side of the game. I personally enjoy crunching numbers, making lists, and trying out new tactics against exciting opponents. No matter why you like wargaming, tournaments are the best, and most fun, way to experience it.
  

What should I bring?

1)     Your army. Duh.
2)     A copy of your list for yourself, the TO, and each of your opponents. See below for more information.
3)     Dice. See below for more information.
4)     A 6th edition rulebook, any codex you are making use of in either your primary or allied detachments, a printed copy of the most recent general game FAQ and a FAQ for every army used in both your primary and allied detachments.
5)     Hydration and a snack. See below for more information.
6)     Medication. Does standing all day make your back hurt? Does thinking to hard give you a headache? Bring whatever medication you will need to have the best day possible.
7)     Two tape measures. I always bring two because between opponents forgetting and mine breaking, you will use the second more than you think.
8)     All three game templates. It doesn’t matter if your army uses all of them or not, you want to have them in case your opponent forgot theirs. This prevents you from having to harass another table in order to borrow one. I would also highly suggest a tactical template (1”, 2”, 4” and 6” measurements) as they greatly speed the game up. The Gale Force 9 version is most popular, but you can also order them from the Renegade GT’s event sponsor Applied Perspective for only $5.99. I also suggest a way to mark exploded vehicles. Terrain Foundry produces great ones cheap, but psychic cards work well too.
9)     Two pens (or pencils if you are one of those people…).
10)   A way to carry your army. See below for more information.
11)   Comfortable clothes. See below for more information.

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