As part of getting the local community excited for the Renegade Open GT my team asked me to write
up a guide of tips for individuals who have never participated in a Warhammer
tournament prior to ours. This document is a result of that request. A lot of
these tips were already on the internet, so I am certainly standing on the
shoulders of giants, but I believe that through my compiling and adding of my
own tidbits that this document can be of use to both novice and veteran players
alike. Please let me know anything you think I might be missing, and if you run a blog, feel free to run this on your website (all I ask is that you provide a link to the original here).
Why should you play
in a tournament?
There are lots of reasons people play in Warhammer
tournaments. Some people enjoy the social aspect, others like showing off their
hobby skills and seeing the conversions and paint jobs of others, and of course
some people enjoy the competitive side of the game. I personally enjoy
crunching numbers, making lists, and trying out new tactics against exciting
opponents. No matter why you like wargaming, tournaments are the best, and most
fun, way to experience it.
What should I bring?
1) Your
army. Duh.
2) A copy of your list for yourself, the TO, and each of your opponents. See
below for more information.
3) Dice. See below for more information.
4) A 6th edition rulebook, any codex you are making use of in
either your primary or allied detachments, a printed copy of the most recent
general game FAQ and a FAQ for every army used in both your primary and allied
detachments.
5) Hydration and a snack. See below for more information.
6) Medication. Does standing all day make your back hurt? Does thinking to
hard give you a headache? Bring whatever medication you will need to have the
best day possible.
7) Two tape measures. I always bring two because between opponents
forgetting and mine breaking, you will use the second more than you think.
8) All three game templates. It doesn’t matter if your army uses all of them
or not, you want to have them in case your opponent forgot theirs. This
prevents you from having to harass another table in order to borrow one. I
would also highly suggest a tactical template (1”, 2”, 4” and 6” measurements)
as they greatly speed the game up. The Gale Force 9 version is most popular,
but you can also order them from the Renegade GT’s event sponsor Applied
Perspective for only $5.99. I also suggest a way to mark exploded vehicles.
Terrain Foundry produces great
ones cheap, but psychic cards work well too.
9) Two pens (or pencils if you are one of those people…).
10) A way to carry your army. See below for more information.
11) Comfortable clothes. See below for more information.
There
are many preferences out there about how a typed list should look. My own
personal preference is for lists that are written ‘in your own words.’ While
programs like Army Builder are detailed, they are hard to read quickly before a
timed tournament game. Simply list each unit in your army on their own line.
Include the number of models, the unit cost, and any options or upgrades you
have selected (including the cost of their options). The job of your list is to
give a clear and concise description of your army to your opponent, so aim to have
those two adjectives as your goal. Also, your lists MUST be typed. No one wants to try and decipher messy hand writing.
Also, not everyone knows the same abbreviations, so do not use them on your
list (I.E. write lash whip and bone sword instead of LS/BS)
What is so special about my dice?
There
are lots of types of dice out there. Personally I use regular chessex cube dice
(including the original 36 dice I bought a decade ago) rather than going out
and buying casino and precision dice. Not only are they cheap, but because of
their light weight and small size I don’t need to worry about them knocking
over models or taking up too much space while rolling. The most important thing
with dice though is that they are easy to read. The dice I use are purple with
white pips and white with black pips. Even if my opponent is at the opposite
end of the table they can easily read them. While marbled dice or transparent
dice may look cool, they are impossible to read. Be a fair sport for your
opponent and bring something that is easy to see. As for dice with vanity sides
(such as a skull instead of a six), remember to have all the vanity sides be
the same number on the dice (typically ‘1’ or ‘6’). I honestly can’t stand the use
of these dice, but if you do enjoy using them I would suggest as you are about
to roll for the first time with them (for example while determining table side)
explain to your opponent which side has the symbol on it. This will lead to a
more amicable game.
Make
sure you have enough dice for your army. You should not need to roll your
sixteen storm bolter shots in two batches because you only have twelve dice (I
have played numerous Grey Knight players who have needed to do this). I would
give 36 as a minimum for the amount of dice you carry with you.
To
determine if a dice is cocked, my rule of thumb is to place another D6 on top
and see if it balances with all concurrent sides parallel. If the dice can’t
stay on top then it needs to be rerolled. In the same vein, I also have a
personal rule that I suggest to opponents when the issue arises that any dice
that is off the table (even if just on the side board) must be rerolled. This
prevents conflicts that could arise due to inconsistency.
Pro
tip: Pick up failed dice rolls rather than successful ones. This allows your
opponent to inspect your rolls and makes in not look like you are cheating.
Why would I worry about hydration while
gaming?
Being
on your feet, talking, laughing, and drinking is thirsty work. Drinking lots of
water is a must if you want to feel great all day long. I also bring a snack
for times when I get hungry between rounds and don’t have time to go to the
restaurant and get regular food. I personally carry jerky in my army case as I
don’t need to worry about it quickly going bad.
How should I transport my army between
rounds?
Using
your foam and carrying bag just doesn’t cut it at big tournaments. Having to
pack and unpack your army greatly slows down games. Having a tray also gives you
a place to reset your army between games, long before you find out your next
table. I use a large catering tray with a smaller restaurant tray on top to
carry my army as it gives me a height difference between my models and my other
gaming supplies. Many others use TV dinner and lap trays to move their armies.
Cookie sheets work great too. Just make sure you have something.
What should I wear?
The
two rules of thumb are layers and good shoes. Layers are great because you can
adjust your own temperature rather than being at the whims of the venue. Shoes
are a key ingredient to not having your knees and back murder you. I know very
few people who can play a full day of games in flip-flops. Get some tennis
shoes or an equivalent with good arch support. I even have thicker socks with
better arch support for tournament days.
When should I show up?
Thirty
minutes before the end of registration is when you need to be at the tournament.
This will give you time to rectify any mistakes in your list found by the TO,
unpack your army, as well as talk to fellow gamers.
What kind of army
wins tournaments?
Armies like yours win tournaments. Time and time again I see
armies that are deemed uncompetitive, that are too outdated or are not
optimized, placing at the top of tournaments. Rather than worry about what is
in your list I think there are two factors they all have in common. 1) The
players playing them know their armies. It cannot be stressed enough how
beneficial it is to know your army. This applies to both to its rules as well
as how your units interact with each other. 2) The players want to play the
army. Even players who min/max and spend hours doing math-hammer have an
internal reason for why they play the army. This could be your army theme (I
like monstrous creatures, so my Tyranids are Nidzilla), wanting a challenge
(Reece and his foot Eldar in 5th edition come to mind), or even just
specific units that you really enjoy (I made my Chaos less efficient by adding
a Soul Grinder just because I like the model). Play your army the way you
like, because that is how you will
have fun.
Turn 7's Additional Pro Tips For
You
1) Keep
track of the missions. I use a D8 to measure track the game turn we are on, and
then use dice above and below it to track my opponent and I’s progress toward
securing the objectives. This is a great way to not lose sight of the mission.
There are countless times I had less than ten models left on the table but won
because I was playing the mission and killed their troops but nothing else.
2) Always ask questions. If there is any doubt in your mind as to anything
then ask your opponent. Not only will you be able to better make decisions in
the game, but you will quickly learn about how other armies and opponents
think.
3) If your opponent and you are having a conflict, bring it up as soon as it
is an issue. Waiting until after the game or a few turns in only sews the seeds
of conflict and can lead to hard feelings down the line.
4) Know your army. This was said earlier, but it goes beyond just tactics
and synergy, but literally having practiced using your models. It took practice
to get used to flyers. I never bring my horde Orks to events because I know I
have not gotten used to moving 180 models quickly yet. This includes also being
physically being familiar with the squads. You should be able to look at a
models and based on either its paint job or modeling job be able to know what
squad it is in. For example, in a recent game I had 3 units of plague zombies
in one combat, but because each unit is clearly modeled differently we could
quickly progress through combat even though they weren’t painted yet.
5) Make
friends. Warhammer is a social game. There are lots of cool people like you at
tournaments, so you should make some friends. A large portion of the people I hang
out with are people I met gaming, and lots of others talk about one of their
favorite parts of traveling to tournaments being getting to see friends for
other tournaments. So break out of your shell and meet somebody new!
Nice Post! Really liked the content. On the comment of dice things to avoid are any comments of these are my leadership dice. In fact never role any dice for one specific task. Just removes any doubt from the game.
ReplyDeleteMy brain works faster in batches of 12 than it does with me counting out individual dice and rolling and then counting hits/misses. But overall a good article :)
ReplyDeleteEven with you GK foot army when you would need to roll say 16 storm bolters? The way I see it, if you need to roll 19 identical 3+ saves, why break it up?
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