Monday, April 29, 2013

New Chaos Daemon Codex List & Analysis: Part 4 (Pre-Adepticon)

This post was started prior to Adepticon. My Adepticon coverage will start tomorrow. Some of the views contained in this post do not represent those that I currently have with the daemon book, but since I wrote this, I figure it should be posted up, as the majority of my feelings on much of this is the same.


My goal with the new chaos daemon book was to have fun. That I have. I am eleven games in with the new codex and every one (well, except maybe one crushing loss) has been a very fun game. I love how aggressive I can be, and the fact that the army is so different each game (depending on rewards and psychic powers) keeps things fresh. I even have gotten in a game against the new Tau. I will use this post to show off a few of my converted models and talk about where I am headed as I go toward Adepticon next week.

Chasing Down Some Tau
Speaking of Adepticon, my army is very much not ready. I estimate that I am 44% done currently when it comes to building and painting everything (though my list for the championships changes every day), so this weekend will be key to getting things done. I have been working in the Bronx lately, so not having my models with me while out of state has slowed my progress down. A full weekend to hammer out the warhammers is something I have been looking forward to.


Here are my current list thoughts; I am very open to critiques and suggestions:




Daemon Prince (Nurgle/Armor/Wings/Level 3 Psyker/2 Greater Rewards)
Herald of Slaanesh (Steed/Exalted Loci/Greater Reward)
Herald of Khorne (Juggernaut/Exalted Reward/Greater Reward)
10 Horrors of Tzeentch
10 Plaguebearers of Nurgle
20 Seekers of Slaanesh
10 Flesh Hounds of Khorne

Daemon Prince (Tzeentch/Armor/Wings/Level 3 Psyker/Spell Familiar/Black Mace)
10 Cultists (Pistol/CCW)
Heldrake (Baleflamer)

Aegis Line (Quad Gun)


Thursday, March 21, 2013

New Chaos Daemon Codex List & Analysis: Part 3 (Chaos Space Marine Allies)


After the nonsense that was fine tuning the Chaos Space Marine/Daemon list of the last few months, I really feel like just having a good time. I enjoyed my list, it played how I liked and allowed me to come from behind to win in many circumstances. Honestly though, it wasn't fun for many of my opponents. At the GT last weekend my round two opponent only had two models left after my second turn (vendetta and a wolf priest) and my third round opponent only had three models left after my third turn (three ork flyers).  I quickly realized it was not a list to bring to friendly games, and if the new codex wasn't just released I would bring it to local tournaments either. While I had fun, if I bring a list to a tournament where we both are having fun, then it will be more enjoyable for the both of us. On top of this, 6th edition is way too rock-paper-scissors right now to rely on a list. A bad draw on the wrong mission makes any amount of mathhammer and playtests void. All we can rely on the "competitive" 40K is skill. I like to think I have some of that, and learning more with every game I play, but since the list matter less now than it ever has I think it is a great time to start having fun in the hobby. This was my teams philosophy when we finally built our list for the Adepticon team tournament. we thought about adding wraiths to our necron players list, but then we said it would be more fun to have a second C'Tan. Yes, it is going to be that much fun.

Speaking of fun, I tested out the daemon list with the Al'Rahem blob, and it was a good time. I spent the night after playing it dreaming of whether I would go for a nurgle-look blob or if I would pick up some dreamforge eisenkern models for a more clean look. I kept looking through the book and reading other's thoughts though and kep fitting new things in, things that pushed the guard out. Sometimes my nidzilla genes act up and I get a lust for flying monstrous creatures. I made a list that had nine juggernauts and four khorne heralds on juggernauts, I couldn't contain the coolness of it. Plus, with the number of conversions I already need to do before Adepticon, building and painting a guard blob is probably a bad idea. So without further build, here is my fun daemon list;


Tuesday, March 19, 2013

3rd Overall and Undefeated with CSM at the Dark Star GT


The title says it all. This last weekend 70 players gathered for a two day, five round, 1850 point warhammer tournament.

I had a blast, going 5-0,  and successfully beating my 3-2 record from last year, despite having the highest strength of schedule of anyone in the top ten. Despite my strong record I must say that out of all my events with the Chaos Space Marines, this weekend actually was the most challenging. The Minnesota meta brings a fantastic variety of armies, and this leads to many unique challenges. I found myself consistently saying, "You have me on the ropes," to my opponenets as I faced new threats such as multiple wraithlords, speed freak orks with triple dakka jets and more bikes than I have ever seen, hyper-aggressive Dark Eldar (going second and not having my preferred wave with night fight) and of course there was the finals too.

Connor, a friend who I traveled to Indy with and who I have playtested against, was my foe on table one in the last round. He was playing Fateweaver, three units of screamers, three units of flamers, and four of plaguebearers. Five months ago I said this was the one list my army couldn't beat. Back in December we played each other and he clobbered me.

Friday, March 15, 2013

CSM/Daemon List For Dark Star GT and a RTT Report



I have been painting up a storm getting ready for the Dark Star GT which is this weekend. Last year’s Dark Star marked my first venture into Grand Tournament gaming, and with my 5th edition Tyranids finished tied for 13th in generalship (though fell to 44th after factoring in my lack registration points due to signing up through the waitlist and getting second to last in painting). I really feel I can place well this year, A) Because my list might be a bit cheesy (due to the White Dwarf daemons still being legal), B) I have greatly improved as a player this year, and C) my army is fully converted and is already at a three color minimum (with a more forgiving paint rubric than last year). This means I have three days to finish my bases and do enough highlighting to get those points too. I even have a fancy new display board (made from a large portrait from I got at a thrift shop) to help my score in that department. My list, the last hoorah of Tzeentch daemons spam, is similar to what I played at the Indy Open;

Typhus
25 Plague Zombies
10 Plague Zombies
10 Plague Zombies
10 Plague Zombies
Heldrake (Baleflamer)
Heldrake (Baleflamer)
6 Havocs (4 Lascannon)

The Masque
9 Flamers of Tzeentch
5 Horrors of Tzeentch
9 Screamers of Tzeentch
Soul Grinder (Phlegm)

Aegis Defense Line (Comms Relay)

It is hard to get motivated to paint some of these models which I don’t plan to use anymore (specifically the Masque and screamers), but all in all I am glad to get some of these models done, especially the zombies, as even before any of their green layers they are looking pretty sick. I had a chance to bring this army to a three round RTT that had 19 players at it, most of which were preparing for the Dark Star.

Monday, March 11, 2013

New Chaos Daemon Codex List & Analysis: Part 2 (Imperial Guard Allies)

Unfortunately the opponent who I had planned to film the battle report with and I did not have time to finish our game, so there will not be a video this week. I will give you a quick summary of the two games I have played and then give a list which is very different from what I have previously suggested; an allied Al'Rahem blob. But first, I will actually provide the conclusions I have came to thus far.

1) The problem is not the horrors, seekers, or heralds. These are working like a charm. The problem is that the rest of the list does not synergize in a way which protects their weaknesses. One of the big reasons for this is that the Great Unclean One, despite his great point cost, is too slow to do anything of note even when deep striking off of an icon and thus is not even targeted by my opponents.

2) My ally is not an efficient use of points. Yes the heldrake is great, but I am paying a huge tax to get it in the list. These are points that are putting me "behind the eight ball."

What I need is an efficient ally who can at a minimum match what I can do with my heldrake and havocs. Enter the traitor imperial guard:

Herald of Slaanesh (Greater Reward/Ex. Loci/Psyker Level 1/Steed)
Herald of Tzeentch (Exaulted Locus/Psyker Level 3)
Herald of Tzeentch (Exaulted Reward/Psyker Level 3)
Herald of Tzeentch (Exaulted Reward/Psyker Level 3)
17 Horrors
10 Plaguebearers
20 Seekers (Heartseeker)


CCS (Astropath/Chimera/3 Meltagun/Vox)
Infantry Platoon
 

~1 Squad (Meltagun)
~2 Squad (Meltagun/Power Axe)
~1 Squad (Meltagun/Power Axe/Vox)
~PCS (Al'Rahem/Chimera/3 Meltagun/Vox)
 
~1 Special Weapons Squad (3 Flamers)
~Commissar
Vendetta



Related Posts Plugin for WordPress, Blogger...