Showing posts with label Death Company. Show all posts
Showing posts with label Death Company. Show all posts

Monday, November 5, 2012

Blood Angels List - Assault Is Not Dead



Last Spring I took a short break from Tyranids and picked up Blood Angels for a change of pace. I typically had two Land Raider Redeemers and on Land Raider Godhammer in each list. The army was my first foray into power armor and was a refreshing change. They even appeared at two tournaments, finishing 2-1 at both. Blood Angels have not gotten much talk though since sixth came out. I have been playing around with this list since this summer, but with last week’s 11th Company discussion of the army and Hulksmash’s similar yet independently developed list I think it is time for me to post my version of the BA Air Assault.

Librarian (Epistolary)

Chaplain
Sanguinary Priest
5 Terminators (5 TH/SS)

11 Death Company
Death Company Dreadnought (Blood Talons)
Death Company Dreadnought (Blood Talons)
10 Tactical Marines (Lascannon)
10 Tactical Marines (Lascannon)

Stormraven (TL Lascannon/TL Multi-Melta)
Stormraven (TL Lascannon/TL Multi-Melta)

Bastion (Comms Relay)

1850 Points


Thursday, July 12, 2012

6th Edition Tyranid Flying Hive Tyrant List (And A Quick Game Against Blood Angels)


This weekend I will be playing in an RTT down in Pasadena, and I have made some changes to my 1500 point Tyranid list compared to how it looked in Stockton right after the new rule book came out. First, I want to be able to try out a flying hive tyrant. I would run two of these guys in 5th, so it seems silly that I wouldn’t bring them out when new rules are giving them a boost. The flyrant will also give me another chance to try out the random psychic powers.

This is what happens when you don't kill the Flyrant. All your models disappear (into its belly).
 
The bad news is that adding the big bad guy himself at 1500 means I have to drop the hive guard and the prime and left me a spare 40 points laying around. I filled the loose points by adding catalyst to the HQ tervigon and giving the tyrant hive commander. Both of these actions are counter to what most Tyranid pundits are suggesting. Before I go into my reasoning, here is the full list;

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