As readers may know, earlier this month I moved back to MN
from California. If moving into a new place isn’t enough, I have been training
for my new contract at work 60 hours each of these last two weeks. All of this
means I have not had much time for writing. I have been able to play in two
tournaments, placing 4th and 5th out of a field of 15 and
16 respectively. I have tried some new things including zoanthropes and
hormagaunts which I will be writing about in the future. Today I have two
sample lists involving fortifications.
I have not yet used any fortifications yet in 6th,
but I have faced them, and I recognize two that could significantly benefit
Tyranids. The first is the skyshield landing pad. While the unfurled benefit of
not scattering is great for players who make extensive use of deep striking,
the real benefit is when the landing pad is shielded. This rule gives all
models on top of the landing pad (which if the picture to the right is any
indication could be my full 2000 point list) a 4+ invulnerable save against
shooting attacks. Note that that is not a cover save, but an invulnerable save.
This is huge from the Tyranid perspective as getting a 50% chance to shrug a
wound off a T6 monster who often wouldn’t be getting an obscured save is huge.
The biggest issue I have had so far this edition has been weathering shooting
when I am going second, so this is huge! The downside is that many events,
including the rapidly approaching Midwest Massacre, are not allowing the
skyshield. If I could bring he skyshield my list would look like;