25 Plague Zombies
10 Plague Zombies
10 Plague Zombies
10 Plague Zombies
Heldrake (Baleflamer)
Heldrake (Baleflamer)
6 Havocs (4 Lascannon)
The Masque
9 Flamers of Tzeentch
5 Horrors of Tzeentch
9 Screamers of Tzeentch
Soul Grinder (Phlegm)
Game one is after the jump!
St. Celestine
20 Sisters (Power Sword Sergeant/2 Flamers)
5 Retributors (4 Heavy Bolters)
Lord Commissar (2 Powerfist)
We had three missions with the winner being the won who scored the most. They were slay the warlord, big guns never tire (objectives are the two poker chips you can see with the other two behind his aegis and in the building on the left), and a third which I won, but don't remember. There was mysterious objectives in this game, with both on my side halving charge ranges, the one on top right did nothing, and the one by the exorcists giving skyfire. Think about that....skyfiring exorcists!
It was night and I went first. I got my non-preferred wave and dropped both the horrors and Masque in center terrain out of line of sight. Michael spent much of the game, and all of first turn, trying to kill zombies in Typhus' squad. On turn two I killed nearly all of the big sister squad, including killing Celestine for the first of three times (she was alive at the end of the game).
On my second turn I dropped the screamers on the far left, where they could take out his scoring tanks, as well as the sister squad over there, without any harassment. The rest of my army functioned as needed, killing off his squads and securing me the victory. He was able to take down both Heldrakes, but despite his work Typhus survived (including killing Marbo in a challenge).
In game two I played against Puck, a longtime Imperial Guard player. We had played only a few weeks before, but before the addition of the Soul Grinder. Puck says he learned a lot last time we played, and thought he was prepared to answer my daemons. His list was;
Company Command Squad (Astropath/Chimera)
Lord Commissar
6 Storm Troopers (2 Plasma Gun)
Platoon Command Squad (2 Flamers)
Our mission was the crusade with five objectives (each opponent set the values of the opponents objectives, which was kept secret until game end), slay the warlord, and linebreaker.My first opponent of the day was Michael. This was the second time we had faced off, with the first being in a league game last November.
St. Celestine
Uriah Jacobus
20 Sisters (Power Sword Sergeant/2 Flamers)
10 Sisters (Rhino/2 Meltagun/Combi-Flamer)
10 Sisters (Rhino/2 Meltagun/Combi-Flamer)
5 Retributors (4 Heavy Bolters)
Exorcist
Exorcist
Lord Commissar (2 Powerfist)
Marbo
10 Veterans (Auto-Cannon/3 Grenade Launchers/Forward Sentry Doctrine)
Vendetta
Basilisk
Aegis (Quad-Gun)
We had three missions with the winner being the won who scored the most. They were slay the warlord, big guns never tire (objectives are the two poker chips you can see with the other two behind his aegis and in the building on the left), and a third which I won, but don't remember. There was mysterious objectives in this game, with both on my side halving charge ranges, the one on top right did nothing, and the one by the exorcists giving skyfire. Think about that....skyfiring exorcists!
We actually played the lava as dangerous. |
On my second turn I dropped the screamers on the far left, where they could take out his scoring tanks, as well as the sister squad over there, without any harassment. The rest of my army functioned as needed, killing off his squads and securing me the victory. He was able to take down both Heldrakes, but despite his work Typhus survived (including killing Marbo in a challenge).
In game two I played against Puck, a longtime Imperial Guard player. We had played only a few weeks before, but before the addition of the Soul Grinder. Puck says he learned a lot last time we played, and thought he was prepared to answer my daemons. His list was;
Company Command Squad (Astropath/Chimera)
Lord Commissar
6 Storm Troopers (2 Plasma Gun)
Platoon Command Squad (2 Flamers)
-Infantry Squad (Auto-Cannon)
-Infantry Squad (Auto-Cannon)
-Infantry Squad (Auto-Cannon)
-Infantry Squad (Auto-Cannon)
Veteran Squad (3 Meltaguns)
Vendetta
Vendetta
Vendetta
2 Basilisks
Manticore
Manticore
Leman Russ Exterminator (3 Heavy
Bolters/Pask)
Aegis Defense Line (Quad Gun)
Aegis Defense Line (Quad Gun)
Turn 5 |
Going into the last round there were two other 2-0 players, a Space Wolf TWC list and Hulksmash and his Dark Angels with IG, while the top 1-1 was a wraith/nob biker list that would be a hard counter to me. I was lucky and drew the Space Wolves. I had played Max several other times, but had never won against any of his armies. Today though I felt confident in my list. He brought;
Wolf Lord (Thunderwolf/TH+SS/Runic Armor/Saga of the Bear)
Rune Priest (Warlord/Runic Armor/Chooser/Meltabombs)
10 Grey Hunters (2 Plasma Guns/Wolf Standard/Rhino)
10 Grey Hunters (2 Plasma Guns/Wolf Standard/Rhino)
10 Grey Hunters (2 Meltagun/Wolf Standard/Rhino)
5 Thunderwolf Calvary (3 SS/Powerfist)
6 Long Fangs (5 Missile Launchers)
6 Long Fangs (5 Missile Launchers)
5 Long Fangs (4 Missile Launchers)
Aegis Defense Line (Icarus Lascannon)
The missions were the relic (with the additional rule that is deep strikes on turn three), linebreaker, and first blood. I feel good going into this game, as MEQ bodies are the best thing for my list to face. All I need to do is kill the TWC. Max rolls to go first and I deploy mostly behind LOS blocking terrain, not reserving any zombies. I end up seizing the initiative which allows me to set my 'trap'. I throw the screamers on the left flank an inch away from the long fangs (doing a wound on the Rune Priest with sweep attacks). the soul grinder drops in between them and the LOS blocking hill in the center, directing any wolf charge toward all my zombies. I then deep strike my flamers in front of this formation and run them to wrap the zombies so that they re out of line of sight from his shooting, but force him to face my wall of death to charge my troops. Max sees this and comments, "Nothing but bad choices."
Somewhere during turn two. |
I believe this is turn three. |
And this is somewhere in turn four. |
The game is really close. I have first blood, but as time looks to be running out (we acknowledge turn six would be out last turn) we are both in position to win. I need a difficult terrain roll of at least 3" to get the relic. He needs to A) be able to kill enough of the zombies in the relic squad and B) either kill the soul grinder (the only model of mine left in the big combat, he has his lord and four three or so hunters) which only has two hull points left and consolidate into linebreaker or have his long fangs survive two dragons.
As it happens I kill the long fangs but the grinder dies getting him line breaker. His other long fangs get a change on the zombies, but kill two short of stopping me from getting the relic, meaning I win 2-1. It was the most enjoyable game I have had with chaos so far, as Max is a great opponent who really challenged me.
It turns out that Hulksmash and his opponent tied, meaning I was the only 3-0 player. I ended up winning best general, but due to my lack of painting I placed in 4th overall. Max took best overall due to his complete army and solid battle points score, while Puck took best painting. All in all it was great to play in my first RTT in four months, and I look forward to the next two within the next month. Here's to hoping to have some sort of painting score by the time they come around!
Dude that's very awesome and VERY impressive !!
ReplyDeleteI always knew you're a ball rawker !
Congrats !!
Thanks, hopefully I can repeat the results at the three GT's I have coming up these next few months.
DeleteCongrats. I recently took my 1750 chaos army to a local tournament as well: http://www.dakkadakka.com/dakkaforum/posts/list/500958.page
ReplyDeleteBTW, Typhus doesn't get FNP against the S10 Pfist.
I am not sure why I said both, I distinctively remember not realizing it was a S10 fist until after I consolidated into that wolf.
DeleteI will give your tournament report a read later today.