On Monday I posted a video of my Nidzilla army getting trashed
by a Chaos Daemon flying circus. Yesterday I talked about how I would take down Daemon lists in the future. Today I practice the old phrase, “If you can’t beat
them, join them!”
There is a little more than that though. A) In 5th
I played full reserve Tyranids, so I have an affinity for deep strike armies
that get in your opponent’s face. B) I love converting. With my DE, all of my
wracks were built from random bits I got online (Empire, Skaven, Ork, High
Elves, Warriors of Chaos, etc), not to mention my tervigons which frequently
draw the question of whether they are a new forgeworld unit. Converting is
something I truly enjoy. I believe Daemons have more conversion potential than
any other army made by GW. For this reason I firmly believe one day I will have
a fully converted daemon army.
Those facts said, Daemons are also really powerful right
now. Both 6th edition and the White Dwarf update gave the Chaos
Daemons a huge boost. That naturally does provide some incentive to play around
with the new possibilities. Jim who is known as Jy2 on Dakka came up with a
strategy called Maximum Threat Overload with his Necrons. His theory, which won
him the first GT of 6th edition, was that if you put enough fast
threats on the table your opponent could not afford to take out your low
quality/low volume troops due to the damage you could potentially deal if your
other units where not dealt with. I wanted to try a list that does this more
effectively than my bugs. Two caveats; A) I have never played chaos and could
fully be off on everything I say, and B) the only Daemon lists I know is the
Daemon/IG build used by Hulksmash and Jeff/Pat’s (11th Company)
flying circus lists. Any semblance to other builds people are purporting is
purely coincidence. Oh and C) there may be spam ahead ;).
9 Flamers
9 Flamers
9 Flamers
5 Plaguebearers
5 Plaguebearers
8 Screamers
8 Screamers
Daemon Prince (Lash/Mark of Slaanesh/Wings)
6 Chaos Space Marines (Icon of Chaos Glory)
3 Obliterators
The idea started out as utilizing Pavane of Slaanesh and
Lash of Submission in conjunction with flamers. It shifted first due to the
fact that Pavane only has a D6 possible range, and second from a tactic that
Hulksmash discussed on his blog. The tactic is the same as any Look Out Sir
application, but I feel it is extra effective with Daemons. I went away from heralds
of Slaanesh so I could put the Heralds of Tzeentch with the flamers. Because
they are multiwound models with eternal warrior I can use the 65 point
character to bounce wounds from model to model, effectively requiring me to
fail 10 saves before I start losing models, models which have a flame template
which wounds on a 4+ with no saves, or can take a hull point away on a 4+. If
the unit is assaulted, they will average 9 armor ignoring wounds from their
wall of death.
Screamers have S5 AP2 attacks in close combat, so they must
be taken out before they can charge in. Considering they are jetbikes, this
will be quite a challenge between their speed and cover save. Plaguebearers are
what they are; cheap T5 FNP scoring models. If they are getting shot then the
rest of my models are that much safer. I had considered adding an icon to a
unit in case I do not get my preferred wave, but between not having the
plaguebearers far enough forward to get use out of the icon and the fact that
25 points is a lot when deep strikes are not as risky as they once were.
The Daemon Prince is in the list because he provides lash.
While more expensive than a sorcerer, the 30 point difference gets me greater maneuverability,
+2WS, +2S, +1T, +1W, and +1A. In my opinion that is fully worth it, taking the
unit from a one trick pony to a legitimate threat on the battlefield. Obliterators
serve two roles. First, the flamers are not yet on the table (getting the wrong
wave for example), then lash can provide them with a tasty target for their
plasma cannon. They also can be key players in the anti tank department with
their lascannons. With the rather straightforward nature of the daemons, the versatility
of these blokes is great. Add in some CSM for scoring duties and an icon to
help keep them on the table and you have a nice little allies contingent.
When the new CSM book drops it will be interesting to see
how things would change up in the allies. If rumors are to be believed, I could
easily see myself dropping the 6 marines for 30 cultists. My one worry here is
that the Daemon Prince will see a huge increase in points, or even more
problematic for the essence of the list is that lash would be fundamentally changed.
I feel the list would struggle against several things. Full
flier lists could be an issue, though I feel that hybrid flier lists shouldn’t
be too much trouble. The biggest challenge will be lists with tons of dakka.
Hulksmash has a list that is massed Grey Knight Strike Squads, putting out
unbelievable fire power. Their shooting ability, along with the power that is
warp quake could pose a big issue as well.
What are your thoughts on the build?
Oh, and for those who are curious...my Dark Vengeance set still has not arrived.
Oh, and for those who are curious...my Dark Vengeance set still has not arrived.
My recent tourney games have been seeing a bit of warp quake spam. Because of this, im goung to try out icons on a herald of tzeentch with a chariot. I had intially agreed that icon werent worth their points, warp quake has caused me to re-evaluate my stance.
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