Showing posts with label Dark Angels. Show all posts
Showing posts with label Dark Angels. Show all posts

Monday, February 25, 2013

RTT Report: Blood Angels w/ Dark Angels Allies Take On 90 Minute Rounds!



A few Saturdays ago I played in a ‘silly’ RTT at Village Games in Anoka, Minnesota. Why was the even silly? First, being Super Bowl Sunday, only five of us showed up. Second, we found out a few days before the event each round would only be an hour and a half despite the points limit being 1850. Third, though we didn't know this ahead of time, the missions, while from the rulebook, were hilariously described, with us all laughing together as we tried figuring out what we needed to do. With this in mind those of us considering going made a “gentleman’s agreement” to not only bring an army that could play five turns in that amount of time, but also to not bring any daemons. It is worth noting that every game did go at least five turns.
Everyone suspected that I would dust off the old Nidzilla to fill the ‘low model count roll’, but I have been aching to have a reason to bring out my unfinished blood angels, anchored by three land raiders. I spent a while playing with the numbers since I have not used my Angels since the end of 5th edition, and made a silly list that looked like fun, and hopefully could show that assault angels – of all varieties – could be effective. I introduce…THE ANGELS OF DEATH!

Blood Angels
Mephiston
Chaplain (Meltabombs)
Sanguinary Priest
5 Terminators (5 TH+SS)
~Land Raider Redeemer (Multi-Melta)
5 Assault Marines
~ Land Raider Godhammer
10 Death Company
~Land Raider Redeemer (Multi-Melta)

Dark Angels
Librarian
5 Scouts (Camo Cloaks)
5 Tactical Marines

The essence of the list is three hard hitting assault units in durable vehicles which are also offensively potent. Mephiston, who should be improved by biomancy, deploys with the priest behind the empty Godhammer (as the ASM are in reserve with the other troops). On my first turn they split up, with Mephiston rocking the Godhammer, and the priest joining the terminators and divination librarian in a redeemer. The chaplain naturally rides with the death company. Lets break it down…Mephiston before biomancy will have 6 S6 AP3 attacks on the charge that have the force ability, the Terminators are S9 on the charge and should be durable with a 2+/3++ and FNP, and the death company who will have 55 WS5 S5 attacks on the charge that reroll all to hits and to wound on the charge. The list hits hard, plus the land raiders, sporting either two twin-linked lascannons or two S6 AP3 flamers with assault cannons, are nothing to forget about. The natural weak spot is the scoring units, which are only five marines strong in each. This hopefully can be mitigated by threat vectors and reserves.

I really like the list which has no spam (minus one dedicated transport) and lots of unique was of killing. But how did I do? Check it out after the jump!


Thursday, October 11, 2012

Video Battle Report - Tyranids vs. Dark Angels (Tomb King) - 9/14/12


The night before the Midwest Massacre I was able to meet up with Tomb King, a very good player who even made it to the final 16 at Adepticon this year.

My Nidzilla faced off against his fearless Deathwing!

Belial
5 Deathwing (3 TH+SS/2 LC/1 TML/Apothecary)
5 Deathwing (3 TH+SS/2 LC/1 TML)
5 Deathwing (3 TH+SS/2 LC/1 TML)
5 Deathwing (3 TH+SS/2 LC/1 TML)
5 Deathwing (3 TH+SS/2 LC/1 TML) 
Land Raider Crusader
Venerable Dreadnought (Assault Cannon)

I brought;

Hive Tyrant (Warlord/Wings/Twin-Linked Devourers x2)
Hive Tyrant (Wings/Twin-Linked Devourers x2)
Doom of Malan’tai (Spore Pod)
Tervigon (Onslaught/Catalyst/Cluster Spines/Toxin Sacs)
Tervigon (Catalyst/Cluster Spines)
11 Termagants
10 Termagants
2 Carnifex (Twin-Linked Devourers x2)
Trygon (Toxin Sacs)
Trygon (Toxin Sacs)
Aegis Defense Line
The mission is best 2/3 while playing the Big Guns Never Tire (5 objectives), Purge the Alien, and Table Quarters.

Check out the video after the jump!
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