Showing posts with label Space Marines. Show all posts
Showing posts with label Space Marines. Show all posts

Monday, July 9, 2012

6th Edition Space Marine List - Plasma Storm


In 5th edition we saw the rise of the meltagun as a lone hero in the face of mech parking lots across the imperium. In 6th edition it looks like vehicles are on the decline. Between hull points and not being able to both assault and disembark in the same turn our boxes of fun look to be seeing far less table time. At the same time terminators have gotten a large boost due to many power weapons only receiving a rating of AP3. Monstrous creatures could also be on the rise. I believe need to have redundant AP2 weapons which can strip hull points and kill infantry and scary monsters will lead to 6th edition being the age of plasma. With that in mind I made a space marine list.


Most of the events I will be playing at the next two months are 1500, but come September I will be playing in a 2,000 point GT, the Midwest Massacre. For that reason I will build this list to 2,000 points.

I chose space marines for the plasma storm they can provide. Sternguard squads not only can grab lots of combi weapons, but they also have great versatility thanks to their special ammunitions. By adding Pedro Kantor you can make the sternguard scoring. I fit out the sternguard with 7 combi-plasma, 2 meltaguns, and give the sergeant a plasma pistol, power weapon, and meltabombs. As explained above, I believe that the importance of plasma weaponry has only gotten greater, and so being able to rapid fire 14 plasma shots for a single salvo (or slowly use them as needed) is incredibly valuable.

Monday, July 2, 2012

7 Games of Warhammer 40K in 24 Hours


I spent the weekend in Stockton at Heroes on Paper and had a great time saying goodbye to fifth edition, taking in the new rulebook, and playing the new 6th edition. The two scheduled sixth edition tournaments turned into organized gaming rather than tournament play while the 5th edition tournament was a standard Win/Loss RTT. I played Tyranids in all seven games as I need to rebuild my Blood Angels so that they do not rely on Land Raiders before they are useable again.
In a nutshell I feel that 6th edition is a huge improvement to Warhammer 40K. Friday I will be posting up a battle report of sixth edition and the end of the week will be looking more in depth at 6th edition. Today though I will be running down the seven games I played over the weekend.

Here is a rundown of my games.


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