In 5th edition we saw the rise of the meltagun as
a lone hero in the face of mech parking lots across the imperium. In 6th
edition it looks like vehicles are on the decline. Between hull points and not
being able to both assault and disembark in the same turn our boxes of fun look
to be seeing far less table time. At the same time terminators have gotten a
large boost due to many power weapons only receiving a rating of AP3. Monstrous
creatures could also be on the rise. I believe need to have redundant AP2
weapons which can strip hull points and kill infantry and scary monsters will
lead to 6th edition being the age of plasma. With that in mind I
made a space marine list.
Most of the events I will be playing at the next two months
are 1500, but come September I will be playing in a 2,000 point GT, the Midwest
Massacre. For that reason I will build this list to 2,000 points.
I chose space marines for the plasma storm they can provide.
Sternguard squads not only can grab lots of combi weapons, but they also have
great versatility thanks to their special ammunitions. By adding Pedro Kantor
you can make the sternguard scoring. I fit out the sternguard with 7
combi-plasma, 2 meltaguns, and give the sergeant a plasma pistol, power weapon,
and meltabombs. As explained above, I believe that the importance of plasma
weaponry has only gotten greater, and so being able to rapid fire 14 plasma
shots for a single salvo (or slowly use them as needed) is incredibly valuable.