Showing posts with label Necrons. Show all posts
Showing posts with label Necrons. Show all posts

Monday, January 14, 2013

Breaking: Necrons Do Not Take Damage After A Night Scythe Is Destroyed


Credit: Blood of Kittens

I don't normally post "news" as typically it would just be a repost from every other blog, but this is huge and has not spread much yet. The image to the left is from the Blood of Kittens facebook page and shows a very clear change from the previous wording as to what happened when a Night Scythe is destroyed.

Old Rule:  “If the Night Scythe is destroyed, the embarked unit is not allowed to disembark, but instead enters reserve (when they arrive, they cannot Deep Strike).”

New Rule: "If the night scythe is destroyed, the embarked unit suffers no damage."

This should end all the debates, all the arguments, and all the blood feuds...except for one little detail - it does not appear in a GW FAQ yet. I sincerely hope they make that change soon though. As Reece (i assume) from Frontline Gaming said, "I am just glad they're actually addressing this stuff, who cares if the RAW or RAI is correct." I agree, a definitive answer is what I will always prefer.

Either way, this is a clear statement by GW of their position on the matter, and I think that is very much worth noting.



Caveat - I do not own the Necron eBook (or an iPad for that matter), so if anyone who does could comment here, facebook message me, or email me a confirmation of this image's validity that would be awesome! I have now received independent confirmation which verifies this change.

Wednesday, December 19, 2012

Video Battle Report - Necrons vs. Chaos - 12/14/12

As I mentioned in the last post, I had a chance to play my mixed Chaos force against a seven flyer Necron list. It is a good close game, so check it out. The lists and my post game thoughts are after the jump.

Big Guns Never Tire (4 Points), The Emperor's Will (3 Points), with Linebreaker, Slay the Warlord, and First Blood (1 Point Each) using Vanguard Strike Deployment.

Thursday, July 19, 2012

Battle Report: Tyranids vs. Necrons (7/14/12 RTT Round 2)


On 7/14 I brought my 17 model Nidzilla list to Game Empire Pasadena for a 1500 point 6th edition 40K tournament. There was a great turnout of 26, including both Yakface and Blackmoor. The TO wanted the event to be as close to the rulebook as logistically possible meaning rulebook missions, random objectives, allies, and fortifications were all in play. Naturally I didn’t face anyone with allies and forgot to roll for random objectives in every game.


In round two I was matched against Scott W., a Necron player. Both Scott and I are going into this game with 20 battle points. While Necrons is already a hard match up, Scott’s list looks like it could be a killer;

Overlord (MSS, Warscythe, CCB)
~Cryptek (Destruction)
Overlord (MSS, Warscythe, CCB)
~Cryptek (Destruction)

7 Immortals
~Night Scythe
7 Immortals
~Night Scythe
7 Warriors
~Ghost Ark

Annihilation Barge
Annihilation Barge
Doomsday Ark

My army is weak against three things; deathstars with rerolls, mobile ranged dark elder, and mech necrons. The AV13 makes my mass of S6 shooting far less useful, and the ability to have my units lit themselves in combat with MSS is devastating when you consider they all have low leadership values and AP weapons. I also do not have a way of dealing with fliers.

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