Woah. Nothing says crazy post Adepticon meta shifts like a random list to end the week. On the way back from the Gt we started talking about some of the things that we do and don't see in orks after seeing both the successes and failings of our nob biker/60 boy teammate. I have for a while been thinking about how to create a full ork shooting list, and used this opportunity to build such a list. Taking suggestions from my other team mates and a friend who won Bugeater last year with Orks we came up with this concoction at 1850.
Warboss (Squig/Armor/Cybork/Klaw/Slugga/Bike)
15 Lootas
15 Lootas
15 Lootas
11 Gretchin (Runtherd)
30 Shoota Boyz
30 Shoota Boyz
30 Shoota Boyz
Dakkajet (Extra Gun)
Dakkajet (Extra Gun)
Dakkajet (Extra Gun)
Skyshield
My thoughts after the jump...
Showing posts with label Orks. Show all posts
Showing posts with label Orks. Show all posts
Friday, May 3, 2013
Tuesday, July 24, 2012
Battle Report: Tyranids vs. Orks (7/14/12 RTT Round 3)
On 7/14 I brought my
17 model Nidzilla list to Game Empire Pasadena for a 1500 point 6th
edition 40K tournament. There was a great turnout of 26, including both Yakface
and Blackmoor. The TO wanted the event to be as close to the rulebook as
logistically possible meaning rulebook missions, random objectives, allies, and
fortifications were all in play. Naturally I didn’t face anyone with allies and forgot to roll for random objectives in every game.
In round three I was paired against Keith and his battlewagon
Orks. I misplaced my copy of his list, so here it is from memory;
Big Mek (KFF)
10 Lootas
10 Lootas
10 Kommandos (Boss Snikrot)
20 Shoota Boyz (PK Nob/2 Big Shoota?)
20 Shoota Boyz (PK Nob/2 Big Shoota?)
19 Shoota Boyz (PK Nob/1 Big Shoota?)
Battlewagon (2 Big Shootas/Deffrolla/Red Paint)
Battlewagon (2 Big Shootas/Deffrolla/Red Paint)
Battlewagon (2 Big Shootas/Deffrolla/Red Paint)
Aegis Defense Line
The game was dawn of war (formerly known as pitched battle)
and we rolled three objectives. Keith wins the roll to go first and I
successfully roll night fight for turn one. I do not seize. Keith rolls
something unimportant for his warlord, but I roll +1 Victory Point for every
challenge I win. I do not recall what psychic powers I rolled.
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