As part of getting the local community excited for the
Renegade Open GT my team asked me to write
up a guide of tips for individuals who have never participated in a Warhammer
tournament prior to ours. This document is a result of that request. A lot of
these tips were already on the internet, so I am certainly standing on the
shoulders of giants, but I believe that through my compiling and adding of my
own tidbits that this document can be of use to both novice and veteran players
alike. Please let me know anything you think I might be missing, and if you run a blog, feel free to run this on your website (all I ask is that you provide a link to the original here).
Why should you play
in a tournament?
There are lots of reasons people play in Warhammer
tournaments. Some people enjoy the social aspect, others like showing off their
hobby skills and seeing the conversions and paint jobs of others, and of course
some people enjoy the competitive side of the game. I personally enjoy
crunching numbers, making lists, and trying out new tactics against exciting
opponents. No matter why you like wargaming, tournaments are the best, and most
fun, way to experience it.
What should I bring?
1) Your
army. Duh.
2) A copy of your list for yourself, the TO, and each of your opponents. See
below for more information.
3) Dice. See below for more information.
4) A 6th edition rulebook, any codex you are making use of in
either your primary or allied detachments, a printed copy of the most recent
general game FAQ and a FAQ for every army used in both your primary and allied
detachments.
5) Hydration and a snack. See below for more information.
6) Medication. Does standing all day make your back hurt? Does thinking to
hard give you a headache? Bring whatever medication you will need to have the
best day possible.
7) Two tape measures. I always bring two because between opponents
forgetting and mine breaking, you will use the second more than you think.
8) All three game templates. It doesn’t matter if your army uses all of them
or not, you want to have them in case your opponent forgot theirs. This
prevents you from having to harass another table in order to borrow one. I
would also highly suggest a tactical template (1”, 2”, 4” and 6” measurements)
as they greatly speed the game up. The Gale Force 9 version is most popular,
but you can also order them from the Renegade GT’s event sponsor
Applied
Perspective for only $5.99. I also suggest a way to mark exploded vehicles.
Terrain Foundry produces great
ones cheap, but psychic cards work well too.
9) Two pens (or pencils if you are one of those people…).
10) A way to carry your army. See below for more information.
11) Comfortable clothes. See below for more information.